There’s an old roguelike algorithm that you should be able to modify to come up with something like these. I feel that your most interesting screens are the 2nd and 3rd ones. But that’s the most boring algorithm you could use, as well. Put an enemy every few platforms and whatnot. This can be done in a really simple loop (for x, if x > width: width+=random, for y, if y > height: fill) so it should be pretty small. If you’re interested in trying that, the obvious algorithm is to just make a row of platforms at random heights, with none raising higher than the character can jump. How much space does a screen take you? If it’s a lot you could use some procedural levels to cut size and make it a lot longer.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |